AI Insights · Timothy · July 2023
Top 5 Roguelike Games on Android in Turkey Q2 2023
Discover the performance of the top 5 roguelike games on Android in Turkey during Q2 2023, including trends in downloads, revenue, and active users.
During the second quarter of 2023, the top 5 roguelike games on the Android platform in Turkey showcased varied performance trends in downloads, revenue, and active users. Here's a detailed look at each game's performance based on Sensor Tower data.
Hero Wars: Alliance from NEXTERS GLOBAL LTD saw fluctuations in its weekly revenue, peaking at approximately $23.4K in the first week of April and experiencing a low of around $5.6K in mid-May. Weekly downloads for the game showed significant variability, with a high of 21.6K in the last week of June and a low of 3.6K in mid-May. Active users fluctuated as well, peaking at 68.4K in late April and dipping to 38K in mid-May, before rising again to 67.9K by the end of June.
Legend of Slime: Idle RPG War by AppQuantum experienced a decline in weekly revenue over the quarter, starting at about $1.5K in early April and dropping to around $517 by the end of June. Downloads for the game were highest in mid-April with 23K and significantly dropped to 1.3K by the end of June. Active users saw a peak of 32.9K in mid-April and decreased to 8.7K by the end of June.
Idle Heroes from DHGAMES faced a varied revenue trend, peaking at around $4K in mid-June and reaching a low of approximately $955 by the end of June. Downloads for the game peaked at 8.6K in late March and saw a low of 462 in mid-May. Active users showed a gradual increase from 25.5K in late March to a peak of 21K in mid-June.
Soul Knight from ChillyRoom had relatively lower weekly revenue, peaking at $221 in late March and dropping to $53 by mid-June. Downloads peaked at 3.6K in mid-June and remained steady, with a low of 1.3K in mid-May. Active users showed a steady trend, peaking at 31.6K in mid-June and fluctuating around 25K to 31K throughout the quarter.
RAID: Shadow Legends by Plarium Global Ltd saw stable weekly revenue, peaking at around $10.3K in early May and maintaining around $8.5K to $9.2K towards the end of the quarter. Downloads peaked at 4.2K in mid-April and saw a low of 1.1K by mid-June. Active users showed variability, peaking at 22.4K in mid-May and declining to around 16.4K by the end of June.
For more detailed insights and data on these games, visit Sensor Tower.